Version 0.1.0.1

Quality of Life Patch

Date: Fri, April 10, 2020

Additions

 * The Incubator now tells you how much time is left on egg incubation.
 * Main Menu & Credits interaction UI improvements
 * Added Scouts around the boss doors to direct the player on what to do.
 * Birma is now a shopkeeper who sells varying types of bread, all of which are HP restoration items.
 * Added an option to the options to disable mouse movement.
 * Added animations throughout the dungeon
 * Added Partial Controller Support (X to interact, B to sprint, A to left click, left stick to move, Right Stick to move cursor(Controls are written as an Xbox Controller, but all Joypads should work))

Changes

 * Stonehead now only gives you both items if you get all the questions correct, if you get half of them correct you get only the door key, this is repeatable until you get all questions correct.
 * Yonten's weapon switch no longer ends his turn.
 * Increased font sizes on Player Inventory & Jobs Board for readability
 * Skip Introduction restored - this will take the player to the next day before Fio’s introduction scene
 * Tutorial quests are streamlined and can be completed back-to-back within the same day
 * Quests and events no longer need to happen on specific days as time will continue
 * The player is no longer required to sleep at 3am, and can sleep any time to fully recover. Daily quest/farm/monster events will update at 3am.
 * Updated fonts to be more consistent throughout the game.
 * Nerfed turn rate gain from Swiftness by 70%, math wise instead of 100 Swiftness being 10x stronger than 10 swiftness, it is now 3x stronger
 * A trip to Katarina Station only takes 1 hour both ways
 * Reduced time to cook from 4 minutes to 2 minutes per ingredient
 * Reduced time to breed with monsters from 2 hours to 1 hour
 * You no longer take damage from the Stonehead on Savannah 2
 * Rebalanced the difficulty of some of the combat encounters.
 * Boss door will no longer respawn when a dungeon is reset
 * Improved the rendering of the text for dialogue
 * Updated the appearance of the tooltips
 * Changed food value to be based on the value of the ingredients rather than an arbitrary value
 * Player now flashes green while in acid.
 * Party followers now show up at Katarina Station
 * When the sprint key is assigned to either left or right shift, the other shift works for it.
 * Enemy now scale higher with the current floor and player level more than before
 * Enemies have a slightly randomized swiftness
 * Always run is now saved to options rather than the game save.
 * Removed some old dated sprites
 * Improved many colliders on the market day event
 * Locked scenes in the album have a lock symbol on them now
 * Players will receive a quest informing them when there is no further quest content
 * Temporarily disabled Album palette changer to prevent visual issues

Fixes

 * Fixed followers not appearing at Katarina Station
 * Fixed some items in the dungeons not conforming to time of day.
 * Fixed an issue where jumps in dungeons were tied to frame rate, causing the player to go to places they shouldn’t after the jump.
 * Fixed small monsters not appearing on the first floor instead of the second floor of the barn like they should.
 * Fixed minor grammar and writing issues
 * Fixed some events not working in the dungeons
 * Fix many layering issues in the dungeons
 * Fixed Yonten’s walk cycle being the wrong direction
 * Fixed an issue with the Harpy X Evan climax looping
 * Fixed some items that should be stackable not being stackable
 * Fixed some colliders being too large
 * Fixed the player’s outline not appearing
 * Fixed layering issues on Kreytron’s farm
 * Fixed stat area on the inventory window is some places it shouldn’t
 * Fixed follower sprinting when they are not following the player.
 * Fixed some misc collisions
 * Fixed Female Cyclops X Eve not unlocking
 * Fixed positioning on the egg stand for the market day, so the play can still access Yonten’s shop
 * Improvements to NPC pathing when not following player
 * Cloverton generic NPCs are talkeable after the first day
 * Farm Jobs board is useable on all days
 * Farming tutorial initialises farming plots so that quest is always completeable
 * Male name suffix “ID” changed to lowercase