Version 0.1.1.0f

Date: Tue, August 18, 2020

Additions

 * Added the Silo building to the farm
 * Proper gameplay transitions between death, afterlife, and returning to the dungeon
 * Player character now has a light aura that appears in the evenings
 * More visible indication when the player takes damage in the dungeon levels

Changes

 * Light blending is less bright but more vibrant
 * Damage reflection should no longer interrupt the instigator’s attack animation

Fixes

 * Fixed Yonten’s hangouts being repeatable in the same day
 * Fixed Gifting not telling you how much affection gained
 * Fixed an error being thrown when using food and drink when hanging out
 * Fixed pregnancies failing
 * Fixed not being able to collect eggs
 * Fixed Graduation causing errors that preventing exiting the loop
 * Fixed an issue with palette swapping on UI
 * Fixed docks with incorrect states
 * Fixed showing an upgrade message, when building in an incorrect slot
 * Improved messages to let the player know why they cannot build in that slot.
 * Fixed the difficulty slider not working at some resolutions
 * Fixed the difficulty slider not having resolution support
 * Fixed an issue related to the rocks/plants on one of the fields
 * Fixed some cases where combat would lock up, such as using the Genodriver
 * A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
 * Prevented the player using consumable items between turns through the party equipment menu
 * Opening a UI in combat that displays a banner message should no longer malfunction
 * Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
 * General tooltips should no longer be hidden underneath other UI
 * Dungeon interactable objects should self-illuminate properly
 * Potentially fixed a case in which the game crashing would wipe the gallery unlocks