Version 0.1.1.1c

Date: Mon, November 16, 2020

Changes

 * Increased the seed drop rate from 10% to 20%
 * Giev’s door now cleanly transitions between opening and closing when interrupted
 * Increased the threshold for Loyal Monsters to lose loyalty from not interacting with them.

Fixes

 * Fixed an error that would happen if you transitioned scenes too fast
 * Fixed issue where "Breed" text could be clipped at certain resolutions in new breeding/harvesting UI
 * Fixed issue where monsters sold in stores would not have a palette assigned
 * Fixed issue where junk stat data was being shown for monsters purchased in stores
 * Fixed issue where new monsters (purchased and eggs) would start with 0 health
 * Fixed issue where new night lighting effect was also affecting sprite UI components
 * Fixed issue where legacy saves needed to correct bad job IDs on dock plots
 * Fixed issue where items could be used when moving them between the silo
 * Fixed issue with refineables not using the correct data when finding matches
 * Fixed a couple of interactable bubbles in Cloverton and Savannah 1
 * Fixed issue where Monster’s Job task end testing was only testing the day, meaning a monster's status was always immediately being cleared at the end of the month
 * Fixed incorrect layering of Giev's door animation and enabled it's highlight effect
 * Fixed layering issue with buildings next door to Jaero's shop
 * Fixed issue where players could gift eggs, monsters, and key items
 * Fixed issue where players could gift Yonten infinite times each day
 * Fixed issue where combat log was not handling unequipped items properly
 * Fixed issue with Wolf's WarScent passive triggering an exception when an enemy is killed by reflect damage
 * Fixed bad label in Fio's summer workout dialog
 * Fixed issue where an error message was being shown to users when Healthy items were encountered while looking for date food
 * Fixed issue where breeding monster couples were not handling their barn being removed by building changes
 * Fixed issue where save game plots contained a junk extra HasBuilding value, that was not accurately maintained
 * Fixed issue with existing saves having multiple copies of active quests, and prevented them from adding new copies
 * Fixed sorting issue with combat UI and other UI menus
 * Fixed Giev’s door not animating open when you initially unlock it
 * Fixed Eve and Male Dragon animation not climaxing correctly