Update 0.1.2.3a

Description
Hotfix Beta Summer Update Hotfix 5

A nice little update that'll allow you to communicate with your monster under specific conditions! When they are working, hungry, pregnant, resting, or at specific loyalty thresholds, they'll have various things to say to you based on their personality type (which is randomized between 6 variants) and their species. We've also made it easier to discover new recipes through experimentation, and adjusted how the camera works in Cloverton, along with several other fixes and small adjustments.

Timestamp
Date: Thu, August 5

Additions

 * You can now talk to your monsters!
 * Each monster can have one out of 6 different personalities
 * A new dialogue bubble system introduced to handle this new dialogue
 * Talking counts as a daily interaction for loyalty
 * Responses affected by current status, such as unhappy, or if they haven’t been fed in a few days

Changes

 * Made it easier to discover new recipes with cooking experiments
 * Ingredients are only shown if they’re still used in a unknown recipe
 * Ingredients will now disable as you add ingredients to an experiment. Additional ingredients can only be added if they’re used in an unknown recipe with the other active ingredients. These changes mean you can always discover a new recipe, as long as you have all the required ingredients.
 * Experiments will still fail if you’re missing one or more of the required ingredients. If you can’t add any more ingredients, and the experiment fails, it means you’re missing an ingredient (you’ll need to keep the pantry fully stocked to experiment successfully).
 * Made the barn ladder highlight on mouse over, like other interactables
 * Made camera snapping in Cloverton less jarring while zoomed in
 * Birma now stocks more bread

Fixes

 * Fixed being able to zoom during the intro camera scroll over Cloverton
 * Fixed issue where harvesting a monster returning to their home group would cause them to start sleeping in the middle of their current path (instead of returning to home group)
 * Fixed an issue related to new popup dialogs when a monster is removed from the farm scene (such as for a missed graduation)
 * Fixed monster merchants sometimes removing the wrong monster from their stock when purchased. This was allowing the same monster to be purchased multiple times, by closing and open the store. Doing so would cause ID issues with those monsters on subsequent loads.
 * Fixed Garst’s This is It ability tooltip to describe resurrection mechanic.
 * Fixed issue where Jaero’s Ability descriptions and UI wouldn’t switch to “withered” when his water reached zero
 * Fixed a bug that would allow an experiment ingredient to be added despite player not having enough in inventory for active uses.
 * Fixed an issue where building a new training yard, linked to an existing, could “hide” the previous trainer. Change now allows for one trainer per plot (was one per two).