Monsters

Monsters in Cloud Meadow live alongside humans as multiple sentient species, and come in many various shapes and sizes. Monsters consist of multiple sentient species, where anything non-human is considered a monster. Because of this, their appearance varies greatly depending on the species. Unlike humans, monsters are hatched with natural magical abilities, which allows them various abilities depending on their species as well as lineage.

Monster/Human Treaty
In the game, monsters as a species have signed a treaty with humans, which allows humans and monsters to consensually take part in a breeding program.

The breeding program treaty was made as a result of unmonitored magic levels of monsters in various regions, which, when unmonitored, can reach levels that exceed what the monster can withstand. Large excess of magic in a monster deteriorates their mental abilities, and as a result these monsters are considered feral as they are overtly more violent than that of a monster without an excess of magic. Therefore, the breeding program was introduced in order to monitor a monster's magic level for its own safety and to increase the monster population without risk of the monster having dangerous levels of magic.

Farm Monsters
Only certain monsters are possible for the player to obtain as residents of their farm. These monsters consist of the following species:


 * Lamia
 * Wolves
 * Harpies
 * Cats
 * Holstaurs
 * Centaurs
 * Chimera ⚥
 * Demons
 * Cyclops
 * Crabs ⚥
 * Dragons

(Species with the ⚥ symbol are intersex and are able to impregnate as well as become pregnant.)
In the beginning of a playthrough, the player starts with four monsters residing in their barn. the gender of the monster they begin with will depend if the character the player chooses is AMAB (Evan) or if the player is AFAB (Eve) The player may increase the population of monsters on their farm through incubating and hatching eggs, or through purchasing already hatched monsters (from Jerikan on Market Day), and they may decrease the population through neglect or through graduation.

Graduation
Farm Monsters have a set number of days that they stay on the farm as residents before they graduate into society to become independent citizens. They may leave earlier than the set number of days if the player neglects them enough, or if the player decides to graduate them early through Montalvo.

Graduation has different outcomes, depending on how the player decides to manage their time and actions. A monster will graduate normally and leave the players farm if their loyalty is a normal amount (not maxed, but not neglected) and the player visits Montalvo on the day of graduation. This will result in a payment to the player of a sum of gold (dependent on the monsters domesticity, species and stats). If the player has maxed out the monster's loyalty meter, upon graduation the player will receive the sum of gold for the monster, but the monster will stay on the farm, and stay loyal to the player.

A max loyalty meter will not guarantee the monster staying on the farm upon graduation, as initiating graduation early as well as missing the graduation date for a monster will result in the monster leaving/being removed from the farm.

Outside of Cloverton
The species one may acquire on their farm have a gender majority (excluding crabs and chimera) where the player will typically only encounter one gender of the species in a dungeon. Each species reside in a certain area, some species sharing an area that they live in with another species.

Bolded Genders are the majority of the species of the corresponding row. Species without a Origin name means that their origin dungeon is not yet implemented.