Version 0.1.1.0

Date: Thu, June 25, 2020

Changes
1. Loyalty: Monsters have always had a loyalty value, but now that actually does some real things

One year after a monster hatches, they will be set to graduate from your farm and go out into the Central Kingdom to make lives for themselves. The Union will compensate you for your work at this point automatically. That said, there is a way to retain your favorite monsters. Monsters who you pay particular attention too, who you personally feed, check in on every day, breed, and take with you into the dungeon will very rapidly gain Loyalty.

If they have enough, they'll volunteer to stay with you even after graduation when you go to Montalvo. Don't try to delay however, Graduation will happen regardless of whether or not you speak to Montalvo on their birthday, and otherwise loyal monsters will leave even in that case as you obviously didn't care enough to show up for their graduation. Loyalty can also be lost.

Monsters with high loyalty will gradually lose loyalty to a certain point if you ignore them (though not enough to out and out abandon you). That said, if you abuse a monster, by forgetting to feed it for example, it will eventually push it's loyalty into the negatives. Get too low, and the monster will leave the farm and go to the Union for help, and the Union will fine you for the value of the monster.

2. Farm Upgrades: You can now use ley shards to upgrade your farm, expanding the size of it, and allowing you to spend metal, wood, and stone on building pastures, fields, training yards, as well as the Mill where you can refine goods. Finally, we're adding in a new feature, the Food Bin, which will take raw crops and feed them to your unfed monsters at midnight, preventing any loyalty from being lost, and boosting their stats by whatever crop they are randomly fed.

3. The Romance System: The basic romance system has been put into place, just for Fio for the moment, but we're already hard at work on expansions for the various NPCs. We wanted to give Fio first as she is the easiest Romance to get into, and it makes for a decent test run of our planned dating and Romance systems.

Now, that's everything for Part 1, Part 2 will be coming later in July, and will include at least 3 new dungeon floors, an expanded story, as well as expanded romance options for more of the companions.

Full Patch Notes:

 * Additions
 * Story & Dialogue
 * Story quest extended to prepare the player for savannah dungeon floor 4+ in the near future
 * Farming
 * Farm Expansion and Construction upgrades are now available
 * Food bin allows the automatic feeding of monsters with produce gained from the farm and provides the stats of the produce added.
 * Monsters & Companions
 * Monster Loyalty Fully Enabled. Interact with your monster by feeding them, petting them, boinking them, and taking them into the dungeon with you. Avoid abusing them by overworking them or forgetting to feed them, or they might leave you! Loyalty is a semi hidden stat, you can guess at it by petting your monster and seeing how many hearts fly up from their head.
 * Monsters will now leave you if you let their loyalty get too low, and you will be fined for abusing them.
 * Added the Graduation Day, where monsters your monsters will join Society, if they are loyal enough they will want to stay on the farm provided their loyalty is high enough. Otherwise they will leave your farm and you will be paid for raising them by the Union as if you had sold them.
 * All monsters have their overworld animations paletted.
 * Breeding monsters now has a chance to inherit the palette from another species
 * Crafting & Items
 * 61 new cookable foods
 * Smut & Romance
 * Kiram X Evan HD scene
 * Fio is now romanceable!
 * Quality of Life
 * Added short little monologues tutorial on how to use various farm equipment.
 * Calendar now has tool-tips
 * Reworked dungeon loading mechanism - should no longer hang after loading screen

Changes

 * Story & Dialogue
 * Modified "Report to Sieger" quest to "Return to farm" to avoid confusion
 * Extended the dialogue when entering Katarina Station a bit.
 * Farming
 * All buildings now have a construction cost
 * Changed farm expansion to only use Shards
 * Monsters & Companions
 * Reworked how loyalty is gained or lost. Monsters must now be fed daily to prevent loyalty decay.
 * Increased loyalty gain from petting
 * Increased loyalty gain from feeding manually
 * Loyal monsters will have higher penalties for ignoring them.
 * Updated the visuals of the petting hearts
 * Domesticity Bar on the trait window now changes color depending where it is at.
 * Crafting & Items
 * Updated existing recipes and refinements
 * Changed the recipe of Gempas Plemonade
 * Combat
 * Removed self-heal from Brontide’s Close Quarters attack, which will now apply a taunt instead
 * Enemies now scale 7.5x harder with player level and 2.5 harder with current floor. This is the first in a series of changes we intend to make to enemy scaling code in order to try and find a happy medium between ‘the player is slogged to death’ and ‘the player steam rolls everything’.
 * Quality of Life
 * Talking to Giev in the Wizard’s Tower will unlock all non-unlockable sex scenes in the gallery - the rest can be unlocked through character interaction in gameplay
 * Updated ability tooltips visuals
 * Updated loading screen tips
 * Updated dialogue containing misleading information about farming.
 * Improved the delay between click move when clicking out of dialogue
 * Mouse right-click shortcut to remove a monster from the Job Board

Fixes

 * Story & Dialogue
 * Fixed some lines of dialogue being too long and overflowing the screen.
 * Fixed a typo in Yonten’s dialogue
 * Fixed a grammar error in the intro
 * Fixed intro text being cut off
 * Fixed Vodan dialogue being cut off
 * Fixed dialogue options not clearing properly causing dialogue options to show when they shouldn’t
 * Fixed a dialogue error when the player enters Giev’s tower
 * Farming
 * Fixed Job Board being inaccessible
 * Fixed job board monster name tooltips showing off-screen
 * Fixed fertilizer not being removed from the inventory
 * Fixed a font UI issue with seeds having too long of a name
 * Fixed barn tutorial popping up every time you enter the barn
 * Monsters & Companions
 * Fixed Female Holstaur standing backward in UI
 * Fixed monster equipment icons showing when they are not an equippable item
 * Fixed monster icons not showing in the inventory
 * Fixed trait tooltips
 * Fixes to various trait descriptions
 * Fixed various traits not having descriptions
 * Fixed monster name tags missing
 * Crafting & Items
 * Fixed cooked items not being removed from the inventory
 * Fixed a dialogue error in the cooking tutorial
 * Fixed un-equipping weapons from the party screen throwing an error
 * Fixed too long text descriptions on some items.
 * Fixed items that show flat amounts showing percentages while at a shop
 * Fixed item stat blocks not displaying correctly on worn and equipable items
 * Cloverton & Dungeons
 * The player can now repeatedly enter the abandoned mine on Savannah floor 3
 * Fixed being able to get more than one blasting charge from the Scout
 * Fixed Lucia’s collision box being rather small
 * Fixed a bad collider in Kreyton home, where you could get stuck
 * Fixed Cloverton music playing during the market day event after leaving Giev's tower
 * Smut & Romance
 * Fixed sprite sex not receiving lighting as it should.
 * Fixed a black line in Yonten X Evan HD
 * Fixed an extra frame existing in the Garst X Evan HD
 * Quality of Life
 * Fixed big level scroll not appearing on screen
 * Fixed options window fullscreen button text not updating to reflect the current state
 * Fixed licking on the last line of dialogue moving the player
 * Fixed calendar icons jittering when hovering over them
 * Fixed player tab showing on a Buy Only Shop
 * Fixed draggables being moved when you hold more than one mouse button at a time
 * Time of day lighting was sometimes becoming twice as bright as intended, now it should show the correct values.
 * Fixed ambient lighting was not being applied immediately on transporting through a doorway
 * Fixed save slots showing the floors as 0 indexed instead of 1 indexed.
 * Fixed inventory window items not being aligned with the top.
 * Fixed scroll wheel in the inventory being too slow