Dragons

Dragons have been long extinct from the world, but it is believed they were the original form of monster. Only the oldest records and legends speak of them at all, but it is said that they could draw magic not just from the atmosphere as most species do, but drain the much stronger sources of magic from the ground of islands. Such magic is incredible strong, for it is what allows islands to float, and it is the foundation of the protective and infrastructural spells wizards cast upon the islands where towns and tribal are found. Any creature capable of not only gaining access to such a tremendous source of power, but surviving the experience, are considered to be incredibly powerful beings. There are rumors that small bands of dragons still exist on the most outlying islands of the skies, and these rumors have only grown more persistent as the Central Kingdom continues to expand eastward. Wizards have records of the type of essence used that could supposedly be harvested from dragons, and claim that it was too potent to be used in anything except their greatest constructions from a bygone age, that it's only use in this day would be to break down and refine it into other forms of essence.

Combat Skills
Dragons as a combat unit can be considered a "jack-of-all-trades" due to not only the fact that their species stat traits are all the same level at a cap of 500 points, but also their overwhelmingly powerful skills. While none of the skills possess the ability to add debuffs to or hinder enemies, or even to heal or recover allies, the Dragon makes up for it with skills that can easily defeat even the most powerful of enemies. When paired with other monsters or companions that gives a damage boost/buff to allies, the dragon is able to tear every single battle apart.

Enemy Variant
Carnelian = The tiny variant of Dragon.

Cerise = The tall variant of Dragon.

Cinnabar = The giant variant of Dragon.

Species

 * Pure Blood (Rare) = Gain 25 Physique, 25 Stamina, 25 Intuition, and 25 Swiftness. (Per level, 1-5)

Bloodline

 * Dragon Blood (Common) = Improves 1 others trait randomly at birth (Per level, 1-5)
 * Leyline Drain (Uncommon) = Every activation attempts to increase 1 enemy's cooldown by one. Can only affect the same enemy every other activation, and does not affect abilities that are not on cooldown. (1 enemy per rank)