Version 0.1.1.2i

The Valentine's Update

Date: Fri, February 12, 2020

Additions

 * Added an animation speed control, so you can increase or decrease the speed of an HD animation
 * New pirate enemies are available for testing in the training room (Musket Pirate and Drunken Pirate)
 * Added new SFX to combat abilities
 * Implemented first components of spring Royal Match Maker event
 * Changes
 * After an exception “Keep Playing” now returns to the main menu, to prevent invalid save states
 * There is now a pop-up showing how many crops and seeds were harvested
 * Banner Messages now shows quality
 * There is now an indication when the watering can is empty
 * Improved the positioning and colliders of the random merchants
 * You now see the monster graduating during Graduation event with Montalvo
 * Changed the special building plots to unlock as their space appears on the farm
 * Changed the Den Mother Cat Nap ability so it’s interruptible (now has an immediate partial heal, but the remainder of the heal will only occur when the enemy starts it’s next turn)

Fixes

 * Fixed issues in dialogs when player name ended in “if”
 * Fixed issue where player could cancel out of naming a new monster, allowing for that monster to be lost if not named before scene change/load
 * Fixed issues where monsters were not removed from their job when their job was removed by plot changes
 * Fixed exception triggered when a trait is removed by mutation in child
 * Fixed issue where inventory could be accessed by pause menu, allowing items to create problems when triggered outside of proper handling
 * Fixed an exception being thrown when fertilizing crops
 * Fixed Prism not referring to the player by their pronoun
 * Fixed issue preventing player from being able to ask Yonten on a date
 * Fixed bug with updating save data when forced to delete old games to free up space
 * Fixed bug with pronoun handling in Poacher dialog after boss on savannah 3
 * Fixed the player’s birthdate not being saved correctly in new games
 * Fixed dialog exceptions related to new character handling
 * Fixed exception when canceling out of inventory when feeding Large Shettle on Savannah 5
 * Fixed bad location ids in save games for dock plots
 * Fixed  not being replaced in dialog top bar
 * Fixed tooltip position correction for large resolutions
 * Fixed bug allowing for duplicate bloodline traits
 * Fixed a crop that was positioned in the wrong field
 * Fixed issue where animation states where not updating correctly for dispelled debuffs
 * Fixed issues with the Hollowhunt event
 * Fixed the construction menu charging you if you placed a dock building on an existing dock building
 * Fixed an issue where the player (and related monster) could be stuck in breeding state if the game autosaved while the HD played.
 * Fixed the up scroll button for monster selection in the Training Room UI not scrolling back to the top correctly
 * Fixed an issue that occurred when triggering Goldra to attack with a Wolf’s Alpha Strike ability, before she’s taken her first turn
 * Fixed issue where children could mutate multiple exclusive universal traits (traits that affect the same stat, but at different tiers)
 * Fixed issue with layer blocking clicks being out of position over the player icon in the breeding menu, allowing them to be selected when they shouldn’t.