Update 0.1.2.2d

Date: Wed, July 7

Changes

 * Updated monster value calculation.
 * Value/Penalty of traits is increased (and fixed)
 * Value now scales with domesticity (<50 worth less. >50 worth more)
 * Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
 * Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
 * Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
 * Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
 * Disabled accuracy, so all abilities will hit 100% of the time
 * DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
 * Lowered enemy scaling based on level by 15%
 * Lowered enemy scaling based on current floor by 17.5%
 * Lowered enemy extra stamina scaling by 75%
 * Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
 * Lowered the base damage of Ora Ora Ora from 20 to 10
 * Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
 * Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
 * Increased the Cat Boss’s stamina from 70 to 100
 * Decreased the Cat Boss’s Physique from 80 to 50
 * Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
 * Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
 * Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
 * Lowered the Drunken Pirate’s Physique from 30 to 25
 * Lowered the Drunken Pirate’s Stamina from 30 to 25
 * Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
 * Increased Cat’s minimum Stamina from 10 to 15
 * Decreased Cat’s minimum Intuition from 20 to 15
 * Increased Demon’s minimum Stamina from 10 to 15
 * Decreased Demon’s minimum Intuition from 10 to 5
 * Increased Harpy’s minimum Stamina from 10 to 15
 * Decreased Harpy’s minimum Intuition from 10 to 5
 * Increased Lamia’s minimum Stamina from 10 to 15
 * Decreased Lamia’s minimum Intuition from 20 to 15
 * Increased Jaero’s starting Stamina from 10 to 15
 * Decreased Jaero’s starting Intuition from 20 to 15
 * Increased Fio’s starting Stamina from 10 to 15
 * Decreased Fio’s starting Intuition from 25 to 20
 * Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun

Fixes

 * Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
 * Fixed missing icons in guidebook
 * Fixed Female Centaur x Crab sex swapping palettes on the farm
 * Fixed issue with transparent monsters on the farm
 * Fixed closet UI not having a character limit for renaming the player
 * Existing saves truncated to current limit (10 characters) on conversion
 * Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
 * Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
 * Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
 * These extra monsters (which cause exceptions on the farm) are removed during conversion
 * Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
 * All debt is being erased (korona set to 0) during conversion to this version
 * Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
 * Fixed bug with leaving input field blank on transaction and cooking menus
 * Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
 * Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
 * Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
 * Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
 * Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
 * Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
 * Fixed female holstaur idle animations being the wrong directions
 * Fixed the storm clouds on the farm and in Cloverton
 * Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
 * Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
 * Fixed bugs with Chimera passive traits
 * Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
 * Fixed issue where special patreon contest monsters were not initializing their base stats