Protagonist

The Protagonist is the main character of Cloud Meadow. The player selects the protagonist's sex at the start of the game. While the canon names for the male and female versions of the protagonist are Evan and Eve, the player is free to change the name to whatever they like.

While tending to the farm, the player is able to recruit companions to join them either by providing protection during treasure hunts in dungeons or working on the farm. Jubelle reminds the player to maintain the farm.

If the player decides to concentrate exclusively on either farming or combat, different NPCs will take on the jobs the protagonist does not. Seiger will deal with combat-related quests and Jubelle will deal with farm-related quests. Each quest will have a time limit, during which the player can choose to deal with the quest themselves or aid Seiger/Jubelle for a better-combined result.

Background
Eve/Evan are young adults sent to Cloverton, a town on the edge of frontier under the direction of the Union, to bring the town's local farm into working condition. Being part of Union they have full jurisdiction to either venture into the untamed frontier for resources or cultivate the land.

Eve/Evan have been orphaned since their youth, so the majority of their morals have been acquired from books, hence their personality is very flexible. During the dialogue, the player is given a variety of responses to choose from, ranging from energetic/cynical/passive/etc. This allows the player to influence Eve/Evan's personality to match their preferences.

Eve/Evan carries an important keepsake from their parents-- a chamomile flower. They treasure it greatly, as it is the last fleeting memory of their deceased parents.

Personality
Book-smart and curious, the protagonists are willing to undertake any sort of task from random NPCs to learn more about the world and the characters, displaying curiosity whenever a new element of the story is introduced to them. Generally, when encountering something new, they will reference books, or the lack of documentation, on the subject.

Likes: chamomile flower tea, gardening, shopping, fresh scent of produce on Saturday morning farmer's market, new places, ancient ruins.

Dislikes: debt

Abilities
Unlike other party members, the protagonist is able to change their first 3 abilities to better suit their play style. all of them can be changed in a closet on the protagonist's room.


 * First ability

Bone Dig: "Use a shovel to unearth what lies underground, hurling it at the target, inflict 5% Poison damage for 2 turns." Single target. Physique scaled: 120%

Rock Dig: "Use an extra sturdy shovel to hurl a rock at the target, their defense Sundered by 10% for 2 turns." Single target. Physique scaled: 120%

Mud Dig: "Use a slippery shovel to hurl mud at the target, Slowed by 10% for 2 turns." Single target. Physique scaled: 120%


 * Second ability

Puffer Bomb: "You pull out a tamed puffer and launch it into the air where it puffs up and fires, your targets hit will Bleed 5% for 2 turns." 2 target. Physique scaled: 100%

Cooldown of 3 turns

Eat Your Greens: "You pull an especially plump crop out of your pocket which heals an ally for 33% and gives then 10% Regeneration for 2 turns." '''Single target. Physique scaled: 0-100%'''

Cooldown of 2 turns

Rake Toss: "You toss a rake in front of your foe. If that target moves to use an ability, comedy gold will ensue and their turn will end immediately." Single target. Physique scaled: None

Cooldown of 4 turns


 * Third ability

Livid Lavapple: "Using a mutagenic essence and lavapple seeds, you grow a flame throwing plant that torches your foe. Targets hit will Burn 10% for 2 turns." Single target. Physique scaled 200%

Cooldown of 5 turns

Misty Hots: "Using a mutagenic essence and Hotton seeds, you grow a series of puff balls that grant your entire party a 15% Defense buff for 4 turns." Physique scaled: None

Cooldown of 4 turns

Jeldummy: "Using mutagenic essence and Jelbabu seeds, you grow an explosive dummy in front of one of your allies, giving them 35% Reflect for 4 turns Physique scaled: None

Cooldown of 4 turns


 * Genodriver

During the exploration of Tro's lab, the protagonist gets the possession of the Genodriver, unlocking their fourth ability. The genodriver allows the players to transform into another species for an attack.

Saurian Lizardmen: Transforming into a Saurian Lizardman, The protagonist douses their enemies with an acidic, 10% poison, for 2 turns, and draws debuffs from the bodies of their allies.

Base Stat and Growth per Level

 * Base Physique: 25

Increase per level: ~4.19


 * Base Stamina: 25

Increase per level: ~4.19


 * Base Intuition: 25

Increase per level: ~4.19


 * Base Swiftness: 25

Increase per level: ~4.19