Demons

Demons are found in the hottest and most excruciating islands, molten floating furnaces that miraculously produce the basis by which other islands come about. Demons are amongst the most magically attuned species of monsters, and capable of regulating their own magical output to a certain degree, absorbing vast amounts of magical energy and using it to ignite the essence within their bodies into pyrocatalysmic displays of power. Rather than making them saner however, this seems to make even tame Demons rather crazy by most people's standards. Their essence is used in heating and fueling applications.

Combat Skills

 * Overcharge(passive): The Demon is charging up. In combat the Demon passively builds up Charge anytime lost health is restored Once 100% Charge is reaches the Demon become Overcharged, charging form and swapping to more powerfull abilities! Overchared: While in combat the Demon is more powerful, however, Charge is no longer gained but loses anytime the Demon takes damage. When the charge level reaches 0%, Overcharge will end, restoring the Demon's original form and abilities
 * 1st Abilities: Tinderbox: The Demon throws a pair of fire balls at an enemy, healing for 10% of any damage these inflict. 2 hit Physique scaled 120% Flamethrower(Overcharge): The Demon sacrifice 30% of their Max Health, Channeling into a blast of fire that is virtually guaranteed to crit! one target Physique scaled 200%
 * 2ndAbilities: Sparkcloud: The Demon blow out a cloudof smoke and sparks. Enemies that breath this in are afflicted with both a 5% Slow and a 5% Leech status, wich last for 2 turns. Physique scaled 150% Cooldown of 3 turns  Firestorm(Overcharge): The Demon sacrifice 10% of their Max heal per target, itno a raging torrent of fire. Target hit Burn for 10% for 2 turns, and have all their positive statues consumed by the flames. can hit until 3 target Physique scaled 200%  Cooldown of 3 turns
 * 3rd Abilities: Power Vent: The Demon consumes their current Charge to Heal the X% of Max Health. X=The Crurrnet Charge Explosion Vent(Overcharge): The Demon release all of their remaining Charge as a devastating explosion taht target ALL enemies, removing all of the demon current statuses. Damage: 300% of Physique value + X%, X = the remaining amount of charges

Enemy Variant
Bottoms.

Bloodline

 * Magic Harvester (Rare) = Gain 1% of all damage dealt, per grade, back as a self-heal.

Base Stat and Growth per Level
Increase per level: 4.6 Increase per level: 3.2 Increase per level: 1.4 Increase per level: 2.3
 * Base Demon Physique: 50
 * Base Demon Stamina: 35
 * Base Demon Intuition: 15
 * Base Demon Swiftness : 25

Trivia
Do they rail you.