Garst

Background
The protagonist comes across Garst in the Savannah, on Floor 6, in Tro's Laboratory. After defeating G.E.X 036, Giev asks the protagonist to teleport out of the Maelstrom using the echostone, but the protagonist drops the echostone, and as they search for it, they come across Garst's unconscious body. Referring to Garst, Giev tells the protagonist, "to just bring it with you and kill if it's hostile." The protagonist brings Garst back to Cloverton, where he is examined by Giev, and Giev calls him a "revenant."

As the protagonist continues to converse with Garst, it is discovered that Garst can not recall any details about himself, and has no idea of how he ended up in the Maelstrom. Garst then asks the protagonist if he could be given a place to stay, which ends with him staying on the protagonist's farm.

Combat
Garst is a sustain tank his ability focus on keeping him and his allies in the fight as long as possible

Immaterial

"Due to his immaterial form, Garst only receives 50% healing from items. However, while he has his material form Garst will regenerate 3% of his Health every other activation." "Garst transforms his spectral chains into a terrible, vitality sapping, lance of ectoplasnic energy. This attack scales it's damage relative to how full the target's health is, dealing up to 20% additional damage to a target at full health." Single target. Physique scaled: 120% "Garst channels his ethereal armor into a healing shroud around the party, which also increases MaxHP and defense by 10% for 2 turns." All Party. Physique scaled: 0-50%
 * On My Mark
 * Hold The Line

Cooldown of 3 turns. "Garst absorbs all of the negative statuses afflicting his allies and channels them into terrible swirling lance of ectoplasmic energy that he launches into his foes, dealing 10% additional damage for each status absorbed." target all enemies. Physique scaled: 150%
 * Ever Onward

Cooldown of 4 turns. "When activated Garst loses his material form. Over 2 turns Garst will gradually recollect himself. When ready, Garst will resurrect in a dramatic explosion restoring to full health and damaging all enemies!
 * This Is It

Garst is unable to activate this ability if he is the last party member still able to fight. This ability will automatically activate if Garst is defeated and this ability is not already on cooldown!" target all enemies. Physique scaled: 300%

Cooldown of 5 turns

Base Stat and Growth per Level
Increase per level: 3.33 Increase per level: 6.66 Increase per level: 3.33 Increase per level: 3.33
 * Base Physique: 20
 * Base Stamina: 40
 * Base Intuition: 20
 * Base Swiftness: 20

Gallery