Chimera

WIP

Combat Skills
Ley Saber: The Chimera calls forth a blade or pure energy which has a 30% chance to dispel a positive status, when it strikes. This attack adds 30% Swiftness to it's Min Damage. Damage = 120% of Physique value + 30% Swiftness value

Ley Cascade: The Chimera channels energy into a devastating beam attack. Targets hit have a 30% for each of their abilities to be put on cooldown! target all enemies. Damage = 200% of Physique value

Cooldown of 5 turns

Power Struggle: The Chimera pulls upon the energy in the atmosphere as well as their unique Chimera biology, to mend wounds. Heals self for 30% of Max Health + 0-50% of Physique value

Cooldown of 6 turns

Adaptive Compound(passive): The Chimera biology is an unstable and magically charged thing. At the start of the Chimera turn, their body will attempt to absorb a Negative status afflicting a party member, storing that magic while also healing the Chimera for 10%.

After absorbing 4 statuses, the Chimera body will release all this magic in a blast. This blast damages all enemies, but will also leave the Chimeraa stunned for 2 turns. Dammage = 300% of Physique value

Enemy Variant
Kimeratech-01 = The tiny Chimera variant. Can take on a more humanoid shape.

Kimeratech-02 = The tall Chimera variant.

Kimeratech-03 = The giant Chimera variant.

Species
Quick On The Wing (Commun) = Increase Swiftness by 3% per rank

Bloodline
Alchemical Genes (Commun) = 5% chance for the child to get other parent's Bloodline traits, per rank

Fast Adaptor (Rare) = Reduces all ability cooldowns by 1, to a minimum of 1. This trait is NOT affected by it's grade

Base Stat and Growth per Level
Chimera has no value unique to them. They start with a random stat from another creature

Trivia
To be added.