Homestead

Homestead is one of the places the protagonist will mainly be at during the entirety.

Starting Plot
By default, the protagonist will start off with a house, a barn, four Monster and a few fields to plant the crop in. At day 2, the barn access is blocked by a giant boulder and attacked by several feral Cats. Clearing Act 1 Part 1 of Savannah Dungeon will grant access to the monster barn, where the hatched monsters reside.

Additional Plot
After clearing Act 1 Part 1, Giev in the Wizard Tower is able to expand your Homestead land plot with the collected Charged Ley Crystal after you met with him. Amount collected increases with larger expansion. All upgrade opens up one Dock plot.


 * First upgrade cost 1. Opens up 2 Fields and 1 Special plot
 * Second upgrade cost 4. Opens up 3 Fields
 * Third upgrade cost 7. Opens up 2 Fields and 1 Special plot
 * Fourth upgrade cost 10. Opens up 4 Fields
 * Fifth upgrade cost 13. Opens up 4 Fields and 1 Special plot
 * Sixth upgrade cost 17. Opens up 6 Fields and 1 Special plot

With correct number of materials, it is possible to plan or upgrade fields or special plots from expanding the island with the help of Lucia, who can be found in her building next to Giev's Tower.

Special Plot Buildings
These building contains unique feature, some of which are accessible with Mill built. Only 1 of each can exist
 * Monster Barn (Cannot be upgraded)
 * Holds up to 20 (currently 10 at this build) monsters in two floors. Acts as an indoor Pasture.
 * Silo
 * Stores made food/crops and assigns food to Pastures to feed the monsters inside it everyday.
 * Home (Cannot be upgraded)
 * Home base for the Protagonist, and hangouts for the Companions.
 * Mill
 * Refine crops into pantry ingredients.
 * Hot House/Incubator
 * Incubates eggs in this building. Upgrading with Wiztech Gramophones may give specific traits more for eggs hatched that listens to it.
 * Weather Balloon
 * Predicts Weather, Events and accessible dungeons. Requires two monster operating it to function.

Dock Plot
These buildings are for exporting or generating pantry items.
 * Plankton Pen
 * Holds Planktons that produces ingredients by feeding them.
 * Dock
 * Ships any goods stored inside the storage.

Field
These places are for managing/improving monsters. Adjacency bonus for these buildings may yield more farm task, or increase number of crops/monsters that can stay in there.
 * Farm Field
 * A place to grow crops, which is the default . Adjacency allows more crops grown.
 * Pasture
 * A place to keep monsters. Upgrading it allows cooking task. Adjacency allows more monster to live in the pasture.
 * Training Grounds
 * A place for trainer monster to train other trainee monsters. Adjacency allows more trainer and trainee to be assigned.

Farm Task
By default, there are only two task available for the homestead (Farm Field, Dock). As the homestead gets upgraded with new or upgraded building, more task will become available.

Not all buildings are implemented.