Wolves

Based in the forested islands of the sky, wolves, and all canine breeds of monsters, are among the most widespread. They are not as strong, fast, or magically powerful as many other species, but they possess a ferocity unlike most other monsters. Wolves are the most feral breed of canine species in existence to this day. Their essence is used in a wide variety of magitek across all of the Central Kingdom, allowing them to become a reliable necessity in farm work in order to provide for many other sources.

Combat Skills
Wolves tend to be a little quicker due to their size than other bigger monsters such as the Cyclops, but only focus on single-target attacks. They also are capable of buffing their allies' Swiftness temporarily, and even giving themselves an extra turn upon securing a kill.

Rip Tear: The Wolf launches themselves at a foe, attempting to tear into them, applying a 10% Sunder debuff for a turn. 25% of attacking twice. Physique scaled: 150%

Call of the Hunt: The Wolf calls upon the power of the hunt, their magic fill 40% of their allies' attack bars and allowing them to attack sooner.

Cooldown of 5 turns

Alpha Strike: The wolf and one random ally will launch their basic attack at the same time.

Coolddown of 5 turns

War Scent: (Passive) Upon killing a foe, the Wolf automatically gains an extra turn. They cannot do this twice in a row. In addition, they gain a 5% damage buff for 3 turns.

Enemy Variant
Pygmy = The tiny variant of wolves.

Bone Singer = The tall variant of wolves.

Alpha = The giant variant of wolves.

Species
Blood Sight (Common) = Deals 2% additional damage versus enemies with less than 50% max Health.

Bad Wolf (Uncommon) = Deals +3% damage to female enemies. per rank

Bloodline
Friendly (Commun) = Gains +1 loyalty when being petted per rank

Alpha (Uncommun) = If an enemy has less HP than this monster, Increase Damage by 5% and evasion by 1% per rank

Pack Mentality (Rare) = Gain +5% Defense and + 5% Damage when in a party with the same species.per rank

Base Stat and Growth per Level
Increase per level: 3.85 Increase per level: 1.9 Increase per level: 0.95 Increase per level: 2.9
 * Base Wolf Physique: 40
 * Base Wolf Stamina: 20
 * Base Wolf Intuition: 10
 * Base Wolf Swiftness : 30

Trivia
To be added.