Version 0.1.1.2j

Date: Tues, March 2, 2020

Changes

 * Due to an issue with some returning users needing more time to optimize legacy save data, there will now be a dialog every 60s while it’s still working. This dialog allows us to provide an update on progress, correctly wait for all background tasks to complete, and also assists the player if they wish to stop and remove some slots manually.
 * Changed Evs *spoiler* attack so that it now animates as a series of attacks, one for each enemy, instead of as just one attack
 * Game now pauses (stops animating) during combat, when related menus are displayed

Fixes

 * Fixed issues with clicking on empty slots in cooking menu
 * Unified color of domesticity icons to address some confusion
 * Fixed issue with entire stack being sold when selling items
 * Fixed dialog error when declining a date with Yonten
 * Fixed an issue where for some saves, save conversion from select versions was failing to complete, causing game to freeze
 * Addressed issue related to it taking too long to optimize save slot data with related design change
 * Corrected save games that have monsters incorrectly flagged as pregnant, when no associated egg data
 * Fixed issue with being able to get the Evs *spoiler* attack stuck by opening the in game menu (ESC) during the animation.
 * Fixed SFX glitch when stunning *spoiler* boss