Combat

Buffs
Immune: The unit affect by this status cannot be debuffed.

Aggro: The enemy units can only select the target under the Aggro effect as a target for their attacks and skills.

Critical Chance Up: Adds a % of critical chance.

Metamorph: The target acquires a temporary stage of transformation.

Shield: Absorbs a flat amount of damage. Not the same as damage reduction

Attack Up: Adds a % of attack damage.

Defense Up: Adds a % of defense.

HP Up: Adds a flat amount of Max HP.

Regenerate: Heals a % of the Max HP per turn until it effect expires.

Counter: When taking enemy damage, will trigger a % chance to counterattack with a basic attack.

Interception: When taking enemy damage, the caster of the buff moves in to take reduced damage instead.

Speed Up: Adds a % amount of swiftness.

Reflect: When taking enemy damage, a % of that damage will be applied to the enemy.

Debuffs
Taunt: The unit is forced to target the caster with their basic attack.

Sleep: Prevents the unit from taking its turn. Ends early if the sleeping unit takes damage.

Targeted: Increased % chance to receive critical hits and a % increased critical damage received.

Stunned: Prevents the unit from taking its turn.

Poisoned: Damages for % of current HP. Decrease the Resistances.

Burning: Damages for % of current HP. Ignore Defense.

Sunder: Reduce a % of Defense.

Leech: Damages for % of current HP. Heals the caster for equal the value.

Bleeding: Damages for a % of current HP.

Disarm: Reduce a % of attack damage.

Decelerate: Reduce a % of swiftness.