Cyclops

Cyclops are a new breed of Monsters only recently discovered but have been rumored for many years. Their essence is something of a mixture between the geomantic "Tremor Cells" of Centaurs, and the incredibly hot and fiery powers of the "Inferno Cells" produced by Demons. Cyclops essence is naturally explosive, and they have a natural affinity for directed explosive attacks. It has long been suspected that the pirate fleets have known about Cyclops for sometime, and that this is part of what has allowed them to advance their own weapons technology so far beyond what the Central Kingdom is capable of.

Combat Skills
Artillery Hand: The Cyclops Buils up their defenses using rapidly cooled magma before rolling the rest into a boulder they lob at an enemy. This Ability increases the Cyclops Defense by 10% for 2 turns, and will further increase each time this ability is used, unless dispeled or expires. Single target. Damage = 120% of Physique value

Blast: The Cyclops channels an explosive energy blast from their great eyeball. This Attack pierces through the target's defenses! Single target. Damage = 200% of Physique value Cooldown of 4 turns

Thunderclap: The Cyclops slams their handsand releases an explosive wave that hits ALL enemies. Targets hit have a 50% chance of being afflicted with a 25% Sunder status for 2 turns. Damage = 100% of Physique value Cooldown of 5 turns

Helping Hand (passive): Cyclops are naturally very protective. While this ability is not on cooldown, if you the player, are about to take damagethat is 45%or more of your max health or a fatal hit, then the Cyclops will snatch you up, protecting you them from that damage. The Cyclops will continue hold you until the end of their next turn, preventing you from being able to act and also being targeted. Once released, you will immediately be ready to take your turn. Cooldown of 5 turns

Enemy Variant
Sentry = The tiny variant of Cyclops.

Rampart = The tall variant of Cyclops.

Fortress = The giant variant of Cyclops.

Species

 * Living Fossil (Uncommon) = Increase Stamina by 5% per rank.