Version 0.1.1.0c

Date: Fri, July 10, 2020

Additions

 * There is now a pop-up when you heal a party member outside of combat for how much they healed for and what their current health is at.
 * Enemy Combat Scaling Changes
 * Enemies scale based off average party level rather than player level
 * Nerfed scaling from party level by 33%
 * Stamina Scaling reduced by 25%
 * Reduced Denmother’s Intuition from 60 to 50
 * Increased the Cat Sidhe Swiftness from 30 to 35

Changes

 * Improved the layout of crops on the field.
 * Updated monster Cells description with information about what season they are used in.
 * Improved the visuals of the seed selection window and included information on seed growth time.
 * Party window now shows stats with the buff value separately.

Fixes

 * It is no longer possible to take in more monsters than you have space for.
 * Corrected bosses not scaling with levels.
 * Fixed an issue with the HD seen via the farm being blacked.
 * Fixed an issue with the options UI cutting off test in the audio panel
 * Fixed Fertilizer not showing what season they belong to.
 * Fixed removing a monster from the top slot of the training field not removing the bonus.
 * Fixed being able to assign multiple monsters to the same jobs.
 * Fixed not being able to fire a monster from a job correctly
 * Fixed crops not progressing past Quality 2
 * Fixed items refined in the Mill not using the quality of the base item.
 * Fixed being damaged by the acid pool when the UI is open.
 * Fixed selecting a monster in the inventory would make all other items pure black
 * Fixed grass assets showing up on the farm incorrectly.
 * Fixed Male Harpy not having abilities