Cats

Biography
Cats are amongst the swiftest and most graceful of monsters, but what makes them especially useful is their ability to affect the emotions of other beings. Self defense is a typical method exhibited by this particular species. Their Essence is commonly utilized often in the every-day use of magitek.

Cats are encountered in the Desert type dungeons and exist in varying pack sizes, with some being lead by Big Cats. Typically better off and more dangerous in numbers, when singled out, they become little to no threat whatsoever, allowing them to be easily dispatched if encountered.

Combat Skills
Known to have moderate damage output and high speed, Cats make fairly good offensive party members, though their low health and weak defense means they are susceptible to knock out by other offensive type monsters. As such, Cats work best alongside tougher monsters like Holstaurs who can make up for their defensive shortcomings.

Cat Scratches: The Cat unleashes a flurry of kitty claws that leaves bleeding cuts. Chance to inflict the Bleeding Debuff to the target. Pounce: The Cat pounces on the chosen target and catches them by surprise, stunning them from the force of the lunge. Inflicts the target with the Stun Debuff if not immune. Floof: The Cat fluffs up and explodes their coat everywhere in the vicinity, causing ranged damage and disarming the enemy. Chance to skip the target's turn and inflicting the Damage Lowered Debuff. Cat Nap: The Cat takes a quick nap over the course of 5 turns and heals each time their turn passes. They are unable to act for the duration of the nap.

Enemy Variants

 * Munchkins = The tiny variant of cat, and the most harmless. Automatically uses Cat Bell on itself at its turn, rendering it "out of combat" for the duration of the round without needing to defeat it.


 * Stalker = The tall variant of cat. Has high swiftness and will attack first if there are no faster monster than it.


 * Den Mother = The giant variant of cat. Often goes to sleep with its ability, recovering a huge chunk of health. May also deal giant amount of damage with its claw attack.

Species

 * Cheetah (Common) = +2% increased turn rate per rank.
 * Bad Kitty (Uncommon) = Deals +3% damage to male enemies per rank
 * Nine Lives (Rare) = 1% chance per rank to automatically heal to full health if knocked out in a fight, can only happen up to 9 times a year.

Bloodline

 * Sneaky (Common) = Decrease chances that the enemy will attack them by 2% per rank. Increases crit chance by 1% per rank.
 * Slippery (Uncommon) = Grants 1% evasion per rank
 * Narcoleptic (Rare) = +4 Defense, +4 Damage, +2% Chance to fall asleep for 1 round every turn, per rank

Trivia
To be added.