Centaurs

Centaurs are relatively common monsters and though they are not very fast or strong, they are able to withstand damage more so than other monsters as a result of their higher stamina and defense. Additionally, Centaurs have the ability to manipulate earth and rock, and as such their essence is commonly used for earth manipulation and generation.

Combat Skills
Because of their higher defense and stamina (HP), Centaurs make good tanks, withstanding damage from enemies while still being able to deal damage themselves, with all their moves causing a type of buff/debuff.

Stampede: The Centaur charge the target and gain a 5% Damage buff for 2 activations after using this ability. Physique scaled: 120%

Wild Charge: The Centaur conjure a lance and charge the target and inflict a 30% Slow debuff for 2 turns. Physique scaled: 200%

Cooldown of 3 turns

Quick Draw: The Centaur calls up a bow and fires a stone arrow through their target's defenses and inflicts a 10% Targeted debuff for 2 turns. Physique scaled 200%

Cooldown of 3 turns

Tutor's Patience (passive): Reduces Centaur's Damage by 20%, but each turn all aliies receive a 10% Defense buff. Selecting this aibility will switch to Drunkard's Rage

Draunkard's Rage(passive): Increases the Crit Chance by 20% but reduces Defenses by 20%. Selecting this aibility will switch to Tutor's Patience

Enemy Variant
Shettle = The tiny centaur variant. Unlike the tiny cat variant, Munchkins, Shettles can inflict damage to the player's team. Begins each battle they're in sleeping.

Mason = The tall centaur variant.

Stonebreaker = The giant centaur variant.

Species
Endless Stampede (Common) = Bonus Damage from Stampede no longer expires, and now has 20% (per rank) increase it's value each time Stampede is used

Crazy Horse (Uncommon) = Gain +10% Accuray (per rank) below 50% health

Bloodline
Archer (Common) = Gain 5% damage on ranged attacks. per rank

Drunkyard (Uncommon) = Gain +10% physique, but lose -5% intuition. per rank

Scholar (Rare) = Gains 10% Intuition and 2% Crit Chance. per rank

Base Stat and Growth per Level
Increase per level: 1.9 Increase per level: 2.9 Increase per level: 3.85 Increase per level: 0.95
 * Base Centaurs Physique: 20
 * Base Centaurs Stamina: 30
 * Base Centaurs Intuition: 40
 * Base Centaurs Swiftness : 10

Trivia
To be added.