Cats

Cats are amongst the swiftest and most graceful of monsters, but what makes them especially useful is their ability to affect the emotions of other beings. Self-defense is a typical method exhibited by this particular species, and their Essence is commonly utilized often in the every-day use of magitek.

In Dungeons
Cats are commonly encountered in Savannah dungeons and exist in varying pack sizes, with some being lead by a Den Mother. Typically better off and more dangerous in numbers, when singled out, they become little to no threat whatsoever, allowing them to be easily dispatched if encountered.

Combat Skills
Known to have moderate damage output and high speed, Cats make fairly good offensive party members, though their low health and weak defense means they are susceptible to knock out by other offensive type monsters. As such, Cats work best alongside tougher monsters like Holstaurs who can make up for their defensive shortcomings.

Cat Scratches: The Cat unleashes a flurry of kitty claws that leaves bleeding cuts. Chance to inflict the Bleeding Debuff to the target. 3 Hit. Physique scaled: 40%

Pounce: The Cat pounces on the chosen target and catches them by surprise, stunning them from the force of the lunge. 50% Inflicts the target with the Stun Debuff if not immune. Physique scaled: 200%

Cooldown of 4 turns

Floof: The Cat fluffs up and explodes their coat everywhere in the vicinity, causing ranged damage and disarming the enemy. Chance to inflicting the Damage Lowered Debuff. Physique scaled: 100%

Cooldown of 2 turns

Cat Nap: The Cat takes a quick nap over the course of 2 turns and heals each time their turn passes. Self inflict Sleep heal 40% health each turn also heal for 150% of the Physique value

Enemy Variants
Munchkins = The tiny cat variant. Completely harmless and not worth wasting an attack on. She uses Cat Bell on herself at the beginning of her first turn, taking her out of the fight automatically.

Stalker = The tall cat variant. Has much higher swiftness than the other variants, and will inevitably attack first unless someone in your team can beat her speed.

Den Mother = The giant cat variant. Uses Cat Nap to recover large chunks of health, and can deal massive amounts of damage with her claw attacks.

Ripper = The corrupted cat variant. Formed by an excessive amount of magic. Its high swiftness makes it hard for low level teams to survive, and will often summon lesser homunculi to aid it.

Species

 * Cheetah (Common) = +2% increased turn rate per rank.
 * Bad Kitty (Uncommon) = Deals +3% damage to male enemies per rank
 * Nine Lives (Rare) = 1% chance per rank to automatically heal to full health if knocked out in a fight, can only happen up to 9 times a year.

Bloodline

 * Sneaky (Common) = Decrease chances that the enemy will attack them by 2% per rank. Increases crit chance by 1% per rank.
 * Slippery (Uncommon) = Grants 1% evasion per rank
 * Narcoleptic (Rare) = +4 Defense, +4 Damage, +2% Chance to fall asleep for 1 round every turn, per rank