Combat

Buffs
Immune: The unit affect by this status cannot be debuffed.

Aggro: The enemy units can only select the target under the Aggro effect as a target for their attacks and skills.

Critical Chance Up: Adds a % of critical chance.

Metamorph: The target acquires a temporary stage of transformation.

Shield: Absorbs a flat amount of damage. Not the same as damage reduction

Attack Up: Adds a % of attack damage.

Defense Up: Adds a % of defense.

HP Up: Adds a flat amount of Max HP.

Regenerate: Heals a % of the Max HP per turn until it effect expires.

Counter: When taking enemy damage, will trigger a % chance to counterattack with a basic attack.

Interception: When taking enemy damage, the caster of the buff moves in to take reduced damage instead. Do not work if the caster and the target are both touch by the attack

Speed Up: Adds a % amount of swiftness.

Reflect: When taking enemy damage, a % of that damage will be applied to the enemy.

Nonthreatening: Reduce by a % the chance of being targeted

Debuffs
Taunt: The unit is forced to target the caster with their basic attack.

Sleep: Prevents the unit from taking its turn. Ends early if the sleeping unit takes damage.

Targeted: Increased % chance to receive critical hits and a % increased critical damage received.

Stunned: Prevents the unit from taking its turn.

Poisoned: Damaged for a flat value at the beginning of each turn. Decrease the Resistances.

Burning: Damaged for a flat value at the beginning of each turn. Ignore Defense.

Sunder: Reduce a % of Defense.

Leech: Damaged for a flat value at the beginning of each turn. Heals the caster for equal the value.

Bleeding: Damaged for a flat value at the beginning of each turn.

Disarm: Reduce a % of attack damage.

Decelerate: Reduce a % of swiftness.