Savannah

The First Dungeons and the place where the First Arc of the story happened.

All the variation of Cat
Munchkins = The tiny cat variant. Completely harmless and not worth wasting an attack on. She uses Cat Bell on herself at the beginning of her first turn.

Regular = Pretty much the same of those in your farm, execpted she only use the a weaker variant of the Cat scratch ability

Stalker = The tall cat variant. Has much higher swiftness than the other variants, and will inevitably attack first unless someone in your team can beat her speed.

Den Mother = The giant cat variant. Uses Cat Nap to recover large chunks of health, and can deal massive amounts of damage with her claw attacks.

Ripper aka Cat Sidhe= The corrupted cat variant. Formed by an excessive amount of magic. Its high swiftness makes it hard for low level.

All the variation of the Centaur
Shettle = The tiny centaur variant. Unlike the tiny cat variant, Munchkins, Shettles can inflict damage to the player's team. Begins each battle they're in sleeping.

Regular = Like the regular Catgirl enemie, he's pretty much the same as the one in your farm at the exception he's only attack is a variation of Quick draw which grant him a Shield intead inflicting a debuff

Mason = The tall centaur variant. Damage dealt to these centaur's result in a percentage of their received damage being dealt to every other enemy on screen until a Mason is knocked-out.

Stonebreaker = The giant centaur variant. These centaur's may call upon other centaurs/enemies and have them join the enemy team to fight against the player.

Kelpie = The Corrupted Centaur variant. Like Ripper, this variant was formed by an excessive amount of magic. Kelpie is able to seemingly merge into the ground during battle, a tactic they use for attacks on the player/allies from behind. This ability may be due to them being partially centaur, and thus have some geomancy abilities.

Sky Pirate
Sword Pirate = Basic pirate grunt, his main attack can inflict Sunder, he also can buff the attack of one of his allies

Musket Pirate = The second most common pirate foe, less powerfull but way more harmfull than the sword pirate due to his area attack which also inflict Disarm, and his second ability which increase the Crit Chance of all enemies

Drunk Pirate = A pure Support, able to buff all enemies, and heal other enemie, unable to deal damage by hisself

Pirate Officer = The giant Pirate variant. able to summon other pirate, heal himself and can hit pretty hard.

Poacher
Poacher = A true threat, able to summon monsters, at the exception of the Giant variant, he also can stun and decelerate member of your team

HeadHunter = Bigger variant of the poacher unable to summon monsters but able to put trap on the field, and apply to debuff your team

Homonculus
The Lost = A basic humanlike Homonculi, desipite the lack of special ability or side effect of it's attack, it still a threat.

Ripper already present above.

Kelpie already present above.

Arc 1 part1: Floor 1-3
Related quests:

Investigate mine in Floor 3

Floor 1
An easy floor to travel after your first fight you can go to the right to obtain a free wild Cat egg, or continue the main road on the left to unlock the big Door you need a Dull Ley Acumen Crystal, you can found it more on the left and encounter your first Denmother.





Floor 2
That time you got two road



if you chose the right one with more fight will lead to the most important encounter of this floor, The Cat Gremlin after petting her, you can continue your way down,



talk to Zynn who give you an hint about where you should looking for to find the Dull Ley Acumen Crystal need for this floor,



in the end of this way you will face the door, at the right, after another fight, another hint.



If you choose the left way you will face a rocky bumper which lead to the enter of the cave behind the waterfall.



A series of questions will be asked, the answers is 35, Savannah, Cremetin, Union Frontiersmen, Central Kingdom and Sky pirate, answer correctly and you will be reward with the Dull Ley Acumen Crystal and the Daedalu's Map, leave the cave,



the take lower rocky bumper and you arrive in front of the door you can just open it and reach the end of this floor.

Floor 3
Despite his bigger size this floor is actully pretty easy to cross trough, with only one way available is the stair, make your way through the enemies, until you reach the Scout you need to talk to him to get the Blasting Charge,



after that use the goo trampoline to return at the begin of the floor and open the right passage,



you will meet 3 way, the left lead the next step when the 2 other are dead end,



you will finally meet a group of miners and most importantly a rock with a Dull Ley Acumen Crystal, with that in your possesion you can finally open the road to the north and the mine.



The Mine Bossfight
The bossfight will be your first encounter with the Cat Sidhe and can be a tough chalenge with low level monster in your team or if your team are low in health, if it's the case return to your home is an option.

The Cat Sidhe have an high swiftness and will be the first to act in the fight, also after its fall below 50% Hp every 2 turns a Lost will spawn.

The Avenger will work against the Cat Sidhe



Ideal party member against him:

As Tank:


 * Brontide with is Crushing force can apply a permanant 20% snudered maybe multiple time if the fight stand too long.
 * Yonten with his ability to execute any enemies below 10% Hp can shorter the fight.

As Damage dealer:


 * Jaero can easy stack lot of poison in his watered form to boost his damage for his Withered Form.


 * Goldra since she's can be good against single target and have a good crowd control for the "second phase".
 * Kreyton simply beacuse she hit like a truck and all her attack target at least 3 foes.

As Support


 * The player with Eat Your Greens to heal your party member.
 * Camellia can offer a good crowdcontrol with her Ultimate fantize, or even temporize the boss since its not specially resistant against debuff.
 * Wolf, even if at this point of the game your monster are probably weaker than companion, his Rip &Tear abilities make him a good crew cleaner against the Lost. Call of the hunt to make the rest of the team play quicker, or Alpha strike to hit hard on the Boss.

Arc 1 part2: Floor 4-6
Related quests:

Find Tro's lab on Floor 6

Floor 4
Once again the road will contain some branches,



the first to the right will lead you to a drunk pirate and twenger plankton, the Drunk pirate will give a Blasting Charge,



as for the south way it will lead you to another jonction,



at the south the occasion to use your blasting chage and also a giant floating rock which stomp the ground the perfect place to use your "Boozant Rawcore" (acquired by recolting for the first time one of those big boozant tree) turning it into a "Boozant Racwore (Cracked)",



back on your steps, you take the right path that time and fine that cozy cave with a lot of people and water, turn the water to beer with your "Boozant Rawcore (Cracked)"



and now you're in possesion of the Dull Ley Acumen Crystal needed to open the door you've already cross on your way. From that point the way is straightforward, just watch out for Mason who constantly share his damage with other monster and attack all member of your team at the same time.

Floor 5
Optional Quest:

Defeat all the pirate, reward = Goldium Key

Not the biggest floor but more longer to explore due to his numerous back-and-forth to the center and the his spiral organisation.

You will encounter a pacific Mason named Gelricht, who will give you 3 quest all reward by a Dull Ley Acumen Crystal, and more shortcut trough that Floor.



All the long the activatable shortcuts will be indicated by a shovel aside of the rock.


 * 1 Fight the Centaur Horde

That time the road is a "straight line" no difficulty as long you didn't miss the rocky bumper, as for the fight it self nothing really complexe it's just 5 regular centaur, it can be casuallised by simply having Kreyton with you. After the fight open the shortcut to the middle of the Floor and interact with the statue on front of Gelricht.


 * 2 Meet The Grand Shettle

Return where you fight the Centaur and go to the North, meet the Chest King, from here it's once again a "straight line" through many chest (their contenant is listed below), as For the Grand Shettle offer him some Boozant and it will allow you to continue your way




 * 3 Defeat the Stonebreakers

In pure continuity of the road who lead to the shettle, you will fight two mason to get acces to a ladder,



this ladder will drop you in the fight against the Stonekreakers, by sure your team is full health, because stonebreaker are tough and can summon other centaurs. Once you defeat them another shortercut will bring you back to Gelricht, his statue (interact with them), an oppotunity to spend some good time with him, and also the end of this floor.

Floor 6
Most shortcut of this floor won't be open at your first passage, since your suppose to travel it two time.




 * Pillar 1

The first step is to travel to the first Pillar, you can make a lil detour to the cave in F to loot the chest (5x Wood, Metal and Stone, 4 Bose Jerky and 1 Bernad Beer against a bronzium key a nice deal) or go straightly to the Ascending Cave (A to B), when you arrive to the Pillar interact with to actived it, it's important for the future.


 * Pillar 2

Enter to the Bridge in C, the Hole in D will lead you in the other of the big Rock you meet at the beginning of the Floor and the entrance of the Centaur Cave in E if you enter see Centaur cave challenge below, On your way through the bridge you will arrive in front of the Tro's lab and meet Jessika, she will give you an hint of how unlock the door, the door of the Tro lab will stay lock as long the tree Pillar are not activated, continue you raod on H to arrived in the desending Cave, defeat the pirate to acquire a Bubzilby plankton, arrived to the camp entrance and activate the second Pillar, you won't be able to enter the camp now.


 * Pillar 3

Go back on your step and visit the zombie cave in J, when you activite the third Pillar the Homonculus will attack but they're not a big threat, you can go back to the Tro's Lab door which now is open


 * Tro's Laboratory

You can find Tro in the end off the corridor and ignore all the door and box on the ground if you don't really care for the story and the lore, but make sure to have your team at full Health.

Tro's Labotary Boss Fight
This Bossfight will be your only encounter against the G.E.X 036, like the previous bossfight it's can be a tough challenge to be done with farm monster at that stage of the game, but luckly it will have a constant Bleeding damage during all the fight, it can summun a Lizard Blob and mainly use poison attack

The Lizard Blob is a slow kamikaze with few Hp

But Good new for you, your character have acces to a new abilities



Ideal party member against him:

As Tank:


 * Brontide with is Crushing force can apply a permanant 20% Sundered maybe multiple time if the fight stand too long.
 * Yonten with his ability to execute any enemies below 10% Hp can shorter the fight.

As Damage dealer:


 * Goldra since she's can be good against single target and have a good crowd control which allow to easly "clean" the Lizard Blob.
 * Kreyton simply beacuse she hit like a truck and all her attack target at least 3 foes.
 * The player with you new abilities you can deal you good amount of damage

As Support:


 * Camellia can offer a good crowdcontrol with her Ultimate fantize, or even temporize the boss since its not specially resistant against debuff.

Centaur cave chalenge
If you enter in the Centaur cave a Stonebreaker will intercept you and challenge you a endurance contest, you can directly participate or desinate a member of your team as champion, your chosen contestor will progressively lose health until you reach 0 or win, you needed above 450 Hp to win the contest.

Exception:

After you win the contest you have free acess to the centaur cave, don't forget to trigger the detonator to blow up the Bick rock and open your first shorcut in that floor.
 * Goldra will refuse to be your champion because it's too barbaric for her
 * Kaleida will systematicly lose, due to her small size, it's not a joke (or at least not from me)
 * Kreyton will systematicly Win, without losing any Hp, due to her Ogresse nature.

Arc 1 part3: Floor 6-8
Related quests:

Find the Poachers

Assist the Camp Commander

Floor 6 part 2
You're back in that floor and now the guards at the Camp entrance (in K on the map) will let you enter, as for the Camp commander look for the marine dress exactly like the Captain who bring to the Katarina station, you also will meet again Jessika in the Camp and received your reward from her


 * Assist the Camp Commander

It's pretty easy task, you just need to clean all the fights in the floor and win the Centaur Cave Challenge, you've probably involontary do that in your first passage. Your reward will be nothing else than opening the big gate of the Camp and the way to the Floor 7, but before that Bossfight

The Kelpie Bossfight
Kelpie is able to seemingly merge into the ground during battle, a tactic they use for attacks on the player/allies from behind, while its merge into the ground Kelpie have a 75% Defense up, 75% Resistance up and Disable Immune status. Unlike the Cat Sidhe the Kelpie is pretty slow and not hitting hard on a single target, its more specialize in making the fight stand long be being terrible tought and increasing its defense to nibble your team health.

Like the Cat Sidhe after its fall below 50% Hp every 2 turns a Lost will spawn.

The Avenger will work against the Kelpie.



Ideal party member against him:

As Tank:


 * Brontide Crushing force permanant 20% Sundered will be terribly useful since Kelpie speciality is to make the fight stand long, and the sundered status counter the Defense Up. Skip all your turn to recharde crushing force and spaming it, can be a good strat to detstroy the tankiness of the Kelpie
 * Yonten as usual, his ability to execute any enemies below 10% Hp can shorter that terribly long fight.

As Damage dealer:


 * Kreyton simply beacuse she hit like a truck and all her attack target at least 3 foes.
 * The player with you new abilities you can deal you good amount of damage.

Floor 7
This floor is mainly build around its side quests, in the first part all the fight are here to block the way to the Grass sheeps, you can ignore them and simply make your way to the Kitten Bar, you will meet friendly monsters and the occasion to have some mutual fun with them and also two new characters with their own Side quest.




 * Open the Locked Vault for Pirate.

You will find the Vault some meter away, you only need a Diamond Key, which can be drop by any encounter with pirate, luckly for you their lot of pirate in that floor. Your reward will be a saucy scene with the pirate, enthusiastic spank for eve and be hardly pinned for evan, and a permant acces to the Vault which gonna stay open for ever.




 * Solve the Witch's ridle

You will find the Cat Relic inside a ring of flower, you just need to interact with the middle of the ring to dig you the Cat Relic, from here you can use a rocky bumper to return to the Kitten Bar and unlock a shortcut. The witch will reward you with a scissoring for eve and a titsjobs for evan.




 * Find the lost Grass Ships

During your explorating you will meet a peacefull Shettle shepherd, he will learn you how catch the stray grass sheps and ask you to bring back is lost sheps, that quest is repetable/reset each week and don't need to be retrigger after the first time, the 11 stray grass sheps are randomly dispose in the entire floor. As for your reward it will random ingredient 1-2 per sheep.

Floor 8
The Final Floor of the Savannah Dungeon, the biggest Floor of the dungeon and the occasion to finally Find the Poachers. And of course that means a lot of quest and loot, most of the Crops are lootable same for the ring of flower.




 * Main Quest:


 * 1) Destroy All Cloud Machine. They're indicate in red on the map, destroy them to see the road to the Poacher camp.
 * 2) Unlock All Boom Pillars. They're indicate in purple on the map, unlocked them with the Boom Key to get access to the Poachers camp.
 * 3) Calm the conflict between Cat and Centaur. In the north you will find a Denmother and a Stonebreaker fighting each other, you need to "calm" them to enter in the breeding cave and complete the next quest, first talk to Valeria, after that you need to fight the Denmother and the Stone Breaker. The Fight against the Demnmother will inclued 3 Denmother and 3 Stalker, as for the one with the Stonebreaker it containt 2 Stonebreaker, 2 Mason, a Shettle and a regular Centaur.
 * 4) Free The Captured Pirate. It's will open you the door of the pirate camp, needed to reach the last Cloud machine, Boom Pillars and Boom key. That quest is a longue succession of item trading between the different NPC in that floor, they all give you an hint about the desired item.

In order you need:

⟹ to pet the Amber Mimic in Digger's cave (in left of the Poacher camp entrance) to acquire the Fossilized Storehouse Key.

⟹ trade it with the store keeper in the Marine Camp, to get the Diamondnium Grog Flask.

⟹ trade the Diamondnium Grog Flask with the Boozy centaur in front the breeding ground, to get the Embroidered Door Hinge.

⟹ trade the Embroidered Door Hinge with Chest King in the right of the south portal of the Pirates camp, to get the Goldnium Haircomb.

⟹ trade the Goldnium Haircomb with the Half-Blind Shettle in the Cave in Northwest, to get the Luminescent Flower.

⟹ trade the Luminescent Flower with the Denmother in the breeding ground, to Finally free the Pirate and unlock the Pirate Camp.



5. Invade the Poacher's Camp. Well after you've complete all the previous quest you can finally access to the Poacher Camp.


 * Side Quest:


 * 1) Mine all stone & ore deposits. This one is pretty obvious, Digger will personnaly reward you.
 * 2) Gather 3 medical spupplies. This is a repeatable quest, as for the supplies you will simply loot them by fighting in this floor. You'll be reward with 2 meal (2 stars)
 * 3) Defeat All Pirates. Another obvious one, as for your reward it's some good time with sieger.
 * 4) Find the weeping plankton's partner. Go in the Cave in Northwest, it's the same place where you obtain the Luminescent Flower, climb on the pillar and you will find the Plankton's Patner. After bring him back you will have a Wifflafler in your inventory usable in your farm.
 * 5) Find the Plankton handler's plans. You will found them in the Poacher camp, it will unlock the construction of the Plankton pen for the farm and you will received a Sailor's Goo Grabbler

Poachers Boss Fight
After Falling in an obvious trap with The Poachers (due to misscalculation of prism), you finally confront Sting and Prism, the main change about previous bossfight and the most obvious: you fight a Duo.

Prism stand as a tank, applying stun, debuff, buff. (see his page for more precision)

Sting stand as damage dealer with Poisonous attack and Poisonous AoE.(see her page for more precision)

Both Can summun a monster: Cat or Centaur, inclued all variation (execpt muchkin)

In their Second Phase Both of them lose in subtility

Prism Now have 10% evasion and intercept all attack targeting Sting

Sting Hit harder, her attack inflict other debuff in addition to the poison, she have 40% to excute a counterattack

After defeating them you can and must investigate their camp, after finding everything inside the camp (this inclueded the plankton farm plan), Sieger will come talk to you, your free to return to Cloverton or stay to completed some side quest.

Locked Chests Contents
The different kind of key you need can be drop by pirate or randomly sell by Rekk

If the quality is not precise it's a one star item

Bronzium Chests

 * 1- 4x Bronzium Key


 * 2- 1x Silverium Key
 * 3- ≈10 Wood
 * 4- 3-5x Random summer Seed
 * 5- 2x Random Crop
 * 6- 1x Random meal
 * 7- 1x Random meal
 * 8- 4x Random summer Seed
 * 9- 1x Random Seed Bundle
 * 10- 1x Random meal
 * 11- 2x Random Meal or equipement
 * 12- 1x Four stars ingrediant (crop also included)
 * 13- 2x Random Meal
 * 14- 3x Tremol Cell
 * 15- 1x Seed Satchel
 * 16- 1x Random Crop
 * 17- 1x Random Crop, Seed or Meall
 * 18- 100-120 Korona
 * 19- ≈15 Wood
 * 20- ≈10 Metal
 * 21- 30-80 Korona
 * 22- ≈10 Metal

Silvrium, Goldium and Diamondnium Chests

 * 1- 1x Goldium Key
 * 2- 30-80 Korona and 6 Random Crop
 * 3- 150-300 Korona, 1 Cat egg and 1 Centaur egg
 * 4- 1x Centaur egg
 * 5- 200-370 Korona, 10 Joyous Cell and 10 Tremor Cell
 * 6- 10x Random Cell
 * 7- 1x Random Meal, Crop or Seed
 * 8- ≈50 Wood
 * 9- 3 Emerald, ≈200 Korona, 3 Random Meal Crop or Seed
 * 10- ≈600 Korona, 1 Visage of Freebooting and1 Boarding Blade

In the F6
The Brozium Chest




 * ≈5x Wood, Metal and Stone, 4 Bose Jerky and 1 Bernad Beer

The Silvrium chest




 * 1x Centaur egg

In the F7
The Diamondnium Vault




 * Leads to 10 Gold Ore Nuggets (can be sell for 400 Korona), require to the Pirate quest

In the F8
The Bronzium Chest




 * 5x Macrina Seed

The Silvrium Chest




 * 5x Shrubstick Seed and 5 Joyous Cell

The Goldium Chest




 * 1- 2 Random Three Star Meal, Crop or Equipement
 * 2- 2x Random Seed

The Diamondium Chest


 * 1 Random Four Stars Meal, Crop or Equipement and 3 Random Seed