Dragons

Dragons are long extinct from the world, but it is believed they were the original form of monster. Only the oldest records and legends speak of them at all, but it is said that they could draw magic not just from the atmosphere as most species do, but drain the much stronger sources of magic from the ground of islands. Such magic is incredible strong, for it is what allows islands to float, and it is the foundation of the protective and infrastructural spells wizards lay upon the islands that towns and tribal islands sit upon. Any creature capable of not only tapping such a tremendous source of power, but surviving the experience, would be incredible indeed. There are rumors that small bands of dragons still exist on the furthest flung islands of the skies, and these rumors have only grown more persistent, not less, as the Central Kingdom expands ever eastward. The wizards have records of the type of essence used that could supposedly be harvested from dragons, and claim that it was too potent to be used in anything except their greatest constructions from a bygone age, that it's only use in this day would be to be refined into other forms of essence.

Combat Skills
Dragon makes up an almost "jack-of-all-trades" due to not only their species stat trait able to reach up to 500 compared to other monster, but because of their overwhelming powerful skills. While none of the skill possess the ability to debuff or hinder enemies or to recover allies, it makes up for it with skills that easily defeats even the most powerful of enemies. When paired with other monster/companion that gives damage boost, it tears every single combat apart.


 * Rendering Strike: The Dragon Strike with his Claws. This attack's base damage increase by 20%of the dragon swiftness, and the target will Burn for 5% over 2 turns. Physique scaled 140%
 * Ley Cannon: The DragonBreathout an overpowering torrent of energy. If The targeted enemy is hit, 20% of that target's damage is dealt to all of their allies as additional damage.one main target, target all the enemies Physique scaled 200% Cooldown of 3 turns
 * Dominance: The Dragon channels their power into their allies, they gain 10% bonus Crit Chance for 3 turns and fill their Turns Timers by 30%, include himself Cooldown of 5 turns
 * Lord of the Beasts (Passive) = When fighting against enemies whose species are not "Dragon", the dragon gains 15% bonus critical rate and damage.

Enemy Variant

 * Carnelian = The tiny variant of Dragon.
 * Cinnabar = The tall variant of Dragon.
 * Cerise = The giant variant of Dragon.

Species

 * Pure Blood (Rare) = Gain 25 Physique, 25 Stamina, 25 Intuition, and 25 Swiftness. (Per level, 1-5)

Bloodline

 * Dragon Blood (Common) = Improves 1 others trait randomly at birth (Per level, 1-5)
 * Leyline Drain (Uncommon) = Every activation attempts to increase 1 enemy's cooldown by one. Can only affect the same enemy every other activation, and does not affect abilities that are not on cooldown. (1 enemy per rank

Base Stat and Growth per Level
Increase per level: 3.75 Increase per level: 3.75 Increase per level: 3.75 Increase per level: 3.75
 * Base Dragon Physique: 50
 * Base Dragon Stamina: 50
 * Base Dragon Intuition: 50
 * Base Dragon Swiftness : 50

Trivia
To be added.