Traits

Traits are genetics passed on in monsters from the ranch, each affecting its stat or its skill as a whole.

Overview
When a monster laid its eggs, the egg will have a specific trait passed on from both parents, along with a potential chance of a positive, or a negative trait added inside.

Certain Traits affects how the overall trait for an offspring is determined.

Domestication bar also comes into play here, which is determined upon the offspring hatched, and affects the trait as a whole after it has hatched. Higher domestication means the offspring will come out more tame (and loyal), but runs higher risk of either a negative trait or a lower ranked trait, whereas Lower domestication means the offspring will have higher chance of either a new positive trait or a higher ranked trait (up to a maximum of rank 5 unless otherwise stated), but runs a risk of causing a fight if it has no domestication.

Traits
Traits are divided into three category: Species, Bloodline and Common Traits. Grade:
 * C = Common (Denoted by Gray box)
 * UC = Uncommon (Denoted by Silver box)
 * R = Rare (Denoted by Gold Box)
 * N = Negative

Species
Every monster will have an uninheritable skill trait of four, along with one extra trait slot.

Bloodline
Every monster will have four traits that affect their stats as a whole, along with three extra trait slots. Sometimes the offspring may have a weaker variant of the stat trait.

Common
Every monster can have up to 8 trait slots for this category.