Version 0.1.2.1

Color Splash Update

Date: Sun, May 9, 2020

Additions

 * All monsters types and genders are now enabled for combat
 * All monsters are now paletted in combat, farming, sex, and other relevant locations.
 * Added the remainder of the monster sex sprites, adding 135 additional scenes to the album.
 * Savannah dungeon floor 6 added; more unlockable sex scenes
 * Added new random spring event, the Joy King
 * All monster sex sprite scenes are now paletted.
 * Added new enemy types: Headhunter and Poacher
 * Added a slight sharpening effect to the camera to improve visual fidelity on some resolutions
 * Added the proper music to the Lizardman fight
 * Changes
 * Due to an issue with some returning users needing more time to optimize legacy save data, there will now be a dialog every 60s while it’s still working. This dialog allows us to provide an update on progress, correctly wait for all background tasks to complete, and also assists the player if they wish to stop and remove some slots manually.
 * Changed Evs *spoiler* attack so that it now animates as a series of attacks, one for each enemy, instead of as just one attack
 * Game now pauses (stops animating) during combat, when related menus are displayed
 * Tro’s Lab entrance has been moved to its final location on Savannah floor 6
 * Updated abilities for enemy Pirate Officer & Sword Pirate
 * New pirate units have been added to mobs in Savannah floors 4+
 * The banner message shown when getting shards now shows the shard icon.
 * There is now a banner message when you expand the size of your farm, telling you the new size of the farm.
 * The Food Bin tooltip now tells you whether it is a Food Bin or Silo.
 * The feeding window for monsters can now be closed with an ESC key press, and it now prevents player movement
 * The buttons on the ascend and descend UI now highlight when you hover over them.
 * Changed the max length for a monster’s name from unlimited to 20.
 * Updated the game intro to use the new dialogue window assets
 * Improved the visuals of some buttons on various interfaces
 * Updated Giev’s door when locked to appear like a normal interactable.
 * Changed the music in Tro's Lab from the Evil theme to the Wizard theme
 * Improved Z-layering and colliders around the Cloverton Port Gate
 * Updated the Construction Window to show amount of resources you have
 * Minor visual improvements to the Construction Window
 * Changed Milk Momma so it only harvests the pasture group instead of every monster on the farm.
 * Reduced the resting period of Milk Momma from 7 days to 3 days
 * Save slot data will be regenerated to fix dungeon floor names
 * Improved speed of save conversion from legacy versions
 * Updated various abilities that use buffs/debuffs to be 2 turns instead of 1 turn duration.
 * Combat routine no longer pauses during ring out animations
 * Trait tooltips now tell you how much they give rather than how much per grade.
 * The farming action hotbar now scales with resolution.
 * The dialogue window now scales with resolution.
 * Implemented Garst’s “This Is It” ability, where he falls apart, but then resurrects in an explosion with full health turns later.
 * Redesigned autosaves. Autosaves are now made every 4 in-game hours, but now use a pool of 6 alternate save slots, which are recycled in sequence. These new autosaves are labeled “Auto” in the save game window.
 * Added additional Combat SFX. Almost all current abilities/animations should now have SFX

Fixes

 * Fixed issue with clicking on empty slots in cooking menu.
 * Fixed issue with clicking on active ingredients not cycling through available quality levels, when viewing a recipe
 * Unified color of domesticity icons to address some confusion
 * Fixed issue with entire stack being sold when selling items
 * Fixed dialog error when declining a date with Yonten
 * Fixed an issue where for some saves, save conversion from select versions was failing to complete, causing game to freeze
 * Addressed issue related to it taking too long to optimize save slot data with related design change
 * Corrected save games that have monsters incorrectly flagged as pregnant, when no associated egg data
 * Fixed issue with being able to get the Evs *spoiler* attack stuck by opening the in game menu (ESC) during the animation.
 * Fixed SFX glitch when stunning *spoiler* boss
 * Fixed characters in the dungeon highlighting and having dialogue bubbles even when they don’t have anything to say.
 * Fixed interaction bubbles not being placed correctly.
 * Fixed giev and the player moving back into position during the expand farm dialogue.
 * Equipped items are now removed from monsters when they graduate, leave the farm, or are sold
 * Fixed the tooltip not displaying zero when you had no hungry monsters.
 * Fixed the quest about expanding your farm so it doesn’t complete until you choose the dialog option to expand your farm
 * Fixed the injured soldier in the abandoned mine not talking until the player was closer than intended.
 * Fixed accuracy values so some attacks will now have a chance to miss, as intended
 * Fixed bugged ability icons for some monsters, when viewed in the party menu
 * Fixed skybox moving incorrectly while camera zooming in or out
 * Fixed pixel distortions on the banner message
 * Fixed the Female Cyclops using the Male Cyclops walking animations
 * Fixed some interactables not highlighting in Tro’s Lab
 * Fixed Stonebreaker scenes missing from the Album
 * Fixed the stonebreaker locking the player's movement if you choose the "come back later" option
 * Fixed some layering issues in Cloverton
 * Fixed an issue where Jubelle will tell you about market day more than once.
 * Fixed the Digger in Savannah 4 showing a dialogue bubble when it shouldn’t
 * Fixed the Reaver in Cloverton not having an idle animation, and the being positioned on a wall.
 * Fixed Milk Momma causing the holstaur to sleeping forever
 * Fixed Milk Momma causing the holstaur to milk everyone every night
 * Fixed Milk Momma causing the holstaur to mlik busy monsters
 * Fixed save slot meta data to save name of dungeon floor, instead of just “Dungeon”
 * Fixed calculation of quality for harvested byproducts: 80+ domesticity should now result in 5 star quality.
 * Fixed the Female wolf’s idle north causing an exception.
 * Fixed an issue where summoned slime enemies could soft-lock combat
 * Fixed an issue that could occur when loading a save from an active combat
 * Fixed seeing a message pop-up everytime a monster harvested a crop.
 * Fixed Cyclops F and Harpy M sex animation being mis-aligned
 * Corrected the Breeding Window not correcting showing the trait grade
 * Fixed eve’s head getting cut off during her combat idle
 * Fixed bug where conversation with Clara (Provision Day) would be triggered when returning from the training room during that event
 * Fixed rounding error preventing monsters with 81+ Domesticity from generating 5 star byproducts
 * Fixed an issue the trigger for the Savannah 1 exit being too close to the cart
 * Fixed the background for banner messages to scale with the content
 * Fixed the camera pan during dialogs no longer functioning
 * Fixed image scaling on banner messages
 * Fixed the player outline showing up incorrectly during overworld animations
 * Fixed some issues with Poacher slow shot FX
 * Fixed an issue where some passive abilities would soft-lock waiting for a different animation while stunned