Stats

Stats is a mechanic that affects the character and monster.

Main

 * Physique = "Physique controls how much damage you do." Higher stats increases damage dealt to enemies.
 * Stamina = "Stamina controls how many Health Points you have." Higher stats increase the HP of the individual.
 * Intuition = "Intuition controls how strong your Defense is." Higher stats grants further HP loss from being hit by an attack.
 * Swiftness = "Swiftness controls how fast your Action Bar fills." Higher stat reduces the time needed for action bar to fill.

Others

 * Health = Determines how much damage the individual can take before being knocked out for the fight. Affected by "Stamina".
 * XP = Determines how much experience left to level up.
 * Defense = Determines how much damage is reduced by the enemy's attack. Affected by "Intuition".
 * Critical Rate/Hit = Determines the rate and damage of a critical hit from an individual.
 * Tameness (Monster only) = Determines how tame the monster is when it came out from an egg, can't be adjusted thereafter. 0 Tameness immediately triggers a battle once the egg hatches, whereas higher Tameness may give negative/low traits.

Hidden

 * Friendliness (Companions only) = Determines their relationship with the protagonist. (Not yet Implemented)
 * Loyalty (Monster only, hidden) = Determines how loyal the monster is to the protagonist. 100% is required to ensure they do not run away 1 year after their hatch day if they are not in a party group.

Note
Testing demonstrates the following:


 * Stamina is superior to Intuition. Max stamina is better than both max intuition and even split stamina and intuition.
 * Physique has a 1:1 damage increase, for every 1 additional point in physique there is 1 additional damage dealt.